ICE Home Run Derby
This is a page of supplemental information in regards to the arcade game Home Run Derby. This page was done due to the fact it was the first coin-op game to utilize 3Dfx hardware, hence makes a nice little addition to the site.

The only picture I can find of Home Run Derby- It was on a Japanese business website that sells video games! I have requested a better picture of the machine if possible and will post it of course.

Screen shot taken from 3Dfx Interactive website 1996
Press release May 16th, 1996
FOR IMMEDIATE RELEASE Contacts: Wendy Allen Barbara Kohn or Linda White 3Dfx Interactive Brodeur & Partners 415/934-2400 408/327-0470 wallen@3dfx.com bkohn@brodeur.com or http://www.3dfx.com lwhite@brodeur.com
ELECTRONIC ENTERTAINMENT EXPO (E3), Los Angeles, California, May 16, 1996 -- 3Dfx Interactive, a company focused solely on bringing the next generation of interactive 3D technology to the electronic entertainment industry, today announced the first coin-op game that runs on its 3D graphics chipset, Voodoo Graphics™. Home Run Derby, developed by Interactive Light, Inc., is the first sports game that displays photo realistic, real-time, 3D graphics, allowing a player to swing a real bat at a virtual baseball. The game will be shown during the Electronic Entertainment Expo (E3) May 16-18 at 3Dfx Interactive's "campground" and Interactive Light's booth #4325. The campground will be located at 12th and Figueroa Streets in front of the North Hall of the Los Angeles Convention Center.
"For the first time, baseball fans can truly submerge themselves in a 3D ballpark adventure," said Kristin Montgomery, entertainment market sales manager for 3Dfx Interactive. "This is just the beginning of what gamers will experience when playing a game at home or at the arcade that is developed using Voodoo Graphics."
To play Home Run Derby, the batter enters a batting cage and stands at 'home plate' in front of a big screen monitor, awaiting a pitch. A 3D ball is then hurled towards the batter. As it nears home plate, the batter swings. Interactive Light's proprietary infrared sensors instantly measure the batter's timing to determine speed, angle and orientation. These measurements determine the direction of the ball, and whether or not it will be a home run. The "camera" follows the ball into the field on a hit or into the crowd on a home run. All facets of the baseball hitting experience are included from the type of pitch to the timing, locations, speed and motion of the swing.
"We're very excited to utilize the Voodoo Graphics card because it now makes the visuals as real as the rest of the overall experience," said Stuart Wallock, director of marketing, Interactive Light. "Our sports simulator technology allows a batter, for the first time, to swing a real bat without any tethered wires or internal electronics. Everything from the 'crack' of the bat connecting with the ball to the cheers of the crowd are so real that they bring us back to those summer afternoon ballgames."
Interactive Light's software subsidiary, Immersia, developed Home Run Derby for both the Sony PlayStation and PC/3Dfx platforms. Immersia's chief executive officer, Joseph Deutsch said that "his design team was extremely pleased with the power of the Voodoo Graphics board and the overall support of the 3Dfx team -- the design possibilities of this system are amazing."
3Dfx Interactive introduced Voodoo Graphics last November. With texture-mapped graphics performance exceeding one million triangles per second, Voodoo Graphics enables a new class of photo-realistic and highly interactive 3D games. Voodoo Graphics offers advanced capabilities and performance well beyond the elementary 3D technology found in commodity Windows and multimedia accelerators. Voodoo Graphics' advanced features dramatically enhance visual quality and accuracy without sacrificing performance. Voodoo Graphics extends beyond 3D rendering to include radical special effects that create a truly unique gaming experience.
Interactive Light, located in Santa Monica, California, founded in 1989, also markets a line of interactive music devices as well as several safety and communication products that rely on the same patented infrared sensor technology. The Dimension Beam™, for example, the primary product in the music line, is the first musical input device ever available that can turn a performer's body into an instrument. And with or without an instrument, choreographed motions allow a performer to dance on stage while also creating music, sound and visual effects.
3Dfx Interactive, Inc., founded in 1994, is a privately held company headquartered in Mountain View, California. The company has brought together a team of leading professionals from the PC, video game, semiconductor and 3D graphics industries to provide new levels of interactive 3D electronic entertainment.
Gamasutra (1998?) | Porting a Game to the Public PC
by Joseph Deutsch
Until recently, coin-op games
used dedicated hardware and enabling technology to create the most immersive
games. These games used high-end graphics, sound, and often exotic input
devices. Recently the personal computer, with its increasingly powerful
processors, accelerated 3D graphics, and high-end sound capabilities has become
an alternative game platform for coin-op.
Immersia Ltd., a subsidiary of Interactive Light, started developing PC-based
coin-op games about two years ago. Immersia's Real Sports Simulation line of
products is based on Interactive Light's proprietary Smart Beam technology,
which enables players to play different types of sports games with the actual
sports equipment used in the real game. Immersia's first product, the POWER HOME
RUN DERBY baseball simulator, enables the player to swing a real baseball bat to
hit a virtual pitched ball. It was completed in June 1996 and is now installed
in more than 500 locations around the country and in some locations outside the
U.S. In the beginning of 1997, Immersia introduced the first software upgrade
package for POWER HOME RUN DERBY, called PITCHER'S DUEL TOURNAMENT EDITION. This
upgrade was mailed to location operators in the form of a CD-ROM and floppy disk
package. It was the first time operators were able to enhance their game by
installing new software instead of replacing dedicated hardware.