Soft Reality Inc. (1994-2002)
- Soft Reality Inc.
was founded in March 1994 by a team of simulation experts with experience in
the latest software and networking technologies used for military
simulation. The Engineering staff at Soft Reality is composed of visual
simulation engineers who have experience in real-time image
generation, distributed interactive simulation and visual database software.
Prior to joining Soft Reality, the staff had worked for simulation industry
leaders ( such as GE Aerospace, Lockheed Martin and Loral ) and have made
key contributions to the simulation industry, including patents on
"Continuous Level-of-Detail Terrain" and "Distributed
Exercise Management and After-Action Review".
- The Early Years...
first several years, Soft Reality focused on delivering the highest quality
contracting support for real-time and networked simulation and has handled
major software contracts with a perfect track record: on-time, on-budget and
error free. Soft Reality also developed applications for the Entertainment
Industry, providing Time Warner's Full Service Network with "SenTron",
an interactive join-in-progress robot battle game. Shortly after it's
introduction, SenTron became the number-one game in the FSN's 4,000 home
- SoftVR™ Hits the
of 1997 was a turning point for Soft Reality. The company focus changed from
contracting services to product development. The engineers combined their
simulation knowledge with the next generation commercially-available
hardware to introduce a new level of price-performance to military
simulation. The product approach is to package low-cost high-performance
hardware with a powerful new software visualization package, SoftVR™, that
provides high-end training features such as fixed frame rate and mission
functions. SoftVR™ is a "simulation-style" interface that maps
closely to functions provided by a traditional image generator, allowing
customers to easily port existing host applications to a low-cost
low-maintenance platform without losing functionality or fidelity. SoftVR™
is ideal for multi-channel systems and theater-of-war training, due to its
ability to distribute processing across multiple processors and multiple
platforms. SoftVR™ is also a perfect candidate for embedded trainers due
to is potentially small size.
SoftVR™ beta was
released to Raydon Inc in Daytona Beach, FL in May, 1997, to be used as the
IG component for a large-scale commercial training contract for High School
Drivers Education systems.
- Soft Reality at I/ITSEC
97 (12/97), Soft Reality Inc. showed an impressive multi-channel
multi-platform demonstration of SoftVR™. A single host application with a
joystick interface was able to control 6 synchronized hardware platforms
from 5 different hardware vendors: Intergraph, Quantum 3D, SGI, Real3D and
Oak Technologies. Feedback from military and industry by both US and
overseas representatives was universally positive.
- SoftIG™ Image
The success of the SoftVR™ real-time API led to the next
evolutionary step: to develop and market a complete image generation system,
SoftIG™. Raydon was very pleased with the performance of SoftVR™
on the previous contract and was the first to apply a SoftIG™ system to a
full gunner training system (FIST-B) for the Army National Guard. The
SoftIG™ product has met with great success and has expanded into a full
visual system product line with database development and visual display
systems. For more information on SoftIG™, please contact our
Soft Reality Inc was acquired
by Quantum3D in September of 2002 after being a business partner for a number of
years. SR sold software and systems to both private businesses like the Ford
Motor Company and government agencies like NASA and the military.
Soft Reality Inc. Mercury-
Two Soft Reality Mercury
Image generators were obtained in the spring of 2012
Both units are equipped
with black Mercury bricks, Supermicro motherboards, dual slot one P2-450's, 512
mb of ram, Diamond V550 primary adapter and 11 gig Maxtor IDE drive.
Soft Reality and Quantum3D
serial numbers present on the front case.
Soft Reality information
on the rear.
Quantum3D information on
Interior shot showing
black Mercury brick and dual slot one cpu's.
Soft Reality Inc. AAlchemy
To be honest I can't recall
when I obtained these two units, I'll try and research my archives.
Clearly from SR, note the
lack of AAlchemy & Quantum3D badging.
Unit still has the SR
software dongle and you can see the dual 8132 AAlchemy boards.
From here you can see the
very rare dual 1.0ghz slot one processors.